Nintendo has actually gone on record stating that recently's tease of the Switch was the last we 'd become aware of the new console this year. Well, the gaming juggernaut isn't holding extra information captive for too long after 2017 starts. Come January 12th, the company will host a livestream offering more information ahead of the system's release in March. Smart cash (and Wall Street Journal's Takashi Mochizuki) says we'll hear cost, software application lineup and launch date. There are a few more details too, with Nintendo saying (Japanese) that the event, dubbed Nintendo Switch Occasion 2017, will take place at Tokyo's Big Site, with 2 days of public demos to follow.
Once it's exposed, the cooling solution will be intriguing to see. I believe it might even resemble how high-end gaming laptop computers use active cooling when connected to their docking station, with all the power starving elements connected to the docking station, and a cooling is achieved by method of a copper connection between the dock and the gadget.
The other advantage is that, for the first time since the launch of the Game Young boy in 1989, Nintendo will only have one gadget to concentrate on. While Nintendo will continue supporting the 3DS into 2017, there's little chance it will continue to do so beyond that, seeing as the Switch is a handheld gadget in addition to being a house console. There's no factor for Nintendo to support two handheld devices going forward, even if the 3DS has a substantial set up base of nearly 60 million units.
The efficiency space in between Nintendo hardware and its competitors is partly responsible for the lack of third-party support for the Wii U, but it's not the whole problem. Fundamental differences between the Wii U and its peers are a concern, too. The internals of the Xbox One and PlayStation 4 are as near similar as you 'd ever anticipate to see from 2 completing companies. The Wii U, with CPU cores based upon IBM's Power architecture, was the odd guy out.
To compensate, designers will be forced to make the normal graphical downgrades. I question most third-party video games will render at 1080p, and I question many will strive more than 30 frames per second. As the Switch's life goes on, developers porting to Nintendo's new console will make compromises in texture quality, lighting detail, and other locations.