The statement of Super Mario Run for iOS and Android seems to show that Nintendo is now more open to having fun with others, and their stock skyrocketed when the game was unveiled. Their highly successful partnership with Niantic resulted in Pokemon Go, which became the most downloaded app ever. It may seem counter-intuitive to be releasing video games for other mobile phones while developing their own mobile phone, however Super Mario Run might end up being a marketing tool for the Nintendo Switch.
Of course, doing something first isn't the same as doing it finest. Despite some great first parlor game, the Wii U experienced frustrating sales mostly due to an absence of third party assistance. Developers have actually overwhelmingly preferred the PS4 and Xbox One thanks to their remarkable graphical abilities. In addition, Sony and Microsoft have actually made their hardware more accessible to developers while Nintendo tends construct their hardware for their own video games. To be frank, the company hasn't done a great task of dealing with other companies.
The N64 growth pack is the first thing that comes to mind on that front. But then you go back more and discover they have actually been doing it a lot longer. For example, in some SNES cartridges you'll discover extra hardware, such as Super Star Fox having a vector graphics accelerator in the cartridge, and some NES games with better noise than 8-bit beeps having DSPs in the cartridges.
Now, there are still a great deal of unanswered questions. We understand the Switch will launch sometime in March 2017, but we don't have an exact day. We have no idea what does it cost? it will cost. We do not know how effective it will be-- as Arthur Gies reported for Polygon, the reports up until now suggest that the hardware in the Switch will be far weaker than what the Xbox One and PlayStation 4 can. And, crucially, we have no idea anything about how long the Switch's battery will last in its portable form.